Sunday 12 July – Computer Science Teachers Association Workshop – Media Computation in Python Mark Guzdial and Barbara Ericson, Georgia Tech This session provided insight into a different approach to learning programming in Python by using it to directly manipulate (at content … Continue reading
Nearpod (originally developed at Stanford as a smaller environment than LMS etc for direct classroom interaction). Use CVEPT as example PIN Allows instructor to control and push out slides and activities to students Example use – identify item with same first … Continue reading
Keynote from Janet Carlson, Executive Director CSET https://cset.stanford.edu/people/faculty re role of SSTI and CSET mission. What counts in professional development: can apply and implement has an immediate and long-term application practical and applicable. quality and based on research recent teacher practice … Continue reading
Instructors: Pam Levine, Shawn Nak-Kyung (Shawn) Kim Goals for course framework for integrating ICT confidence in approaching ed tec case studies small number of new tools and practices See https://docs.google.com/document/d/129ERfDasxbObs30ZpnnCbhExMqGEp9WdOPJcuqaWToE/edit for all course outlines Quadrant exercise: Look at aspects of your classroom … Continue reading
<< to be completed >>
<< to be completed >>
Creative Computing and Scratch
Dylan Ryder, The School at Columbia University
Free guide – a Harvard publication about an MIT product. 🙂
Creative computing is about
Scratch launched in May 2007. 6 million projects.
Creative Computing provides Lesson Guides along with handouts to kids. The course is based on a constructionist approach. Core computing concepts are addressed explicitly.
- Cheating (!)
- Personalising /ownership
- Sharing, authentic audiences
The guide is good for teachers, parents, librarians, after school facilitators, etc
What you need to implement:
- computer with speakers
- Design notebooks (free from project)
Low floor, high ceiling – easy to start, yet capable of quite significant programming tasks.
- Experimenting and iterating
Aligned to Common Core standards. Pretty straightforward to map most of this to the draft Australian Curriculum Digital Technologies.
Specific considerations for DoE Tasmania
The availability of free and educator-developer resources makes this a very compelling way to introduce Scratch, which itself is a programming environment well-suited to primary and junior high school.